#ifndef __BLOCK_PLACEMENT_DATA_HPP__
#define __BLOCK_PLACEMENT_DATA_HPP__

#include "CellFace.h"
#include <cstdint>

namespace PocketSurvival
{
    struct BlockPlacementData
    {
        int32_t value = 0;
        CellFace cellFace;
    };

} // namespace PocketSurvival

#endif
